Design Journal #5 – Character Redesign: Rewriting the Hero (Action-Adventure)
This one is a little tough for me. First of all, I'm not totally sure what the bounds of "action-adventure" are as a genre, and secondly, I'm really hard-pressed to come up with an action-adventure game I've play where I think the main protagonist is actually one of the issues, so I think the best I'll be able to do is an "I think this would be cool" as opposed to any sort of "fix" of any real issue. That said, I think it would be cool if The Legend of Zelda: The Wind Waker did more with the enemy weapon drop mechanic, and I think this would also have implications for its Link's design and character. As he is, Wind Waker 's Link is a pretty ordinary kid from an island village. He's actually the first Link in the series not to be a prophesied hero, actually; he is truly Just Some Guy who earns his place in history as a hero of legend through his own courage and gumption. To reflect his humble origins, his outfit ...