Design Journal #7 – Dissecting a System (RTS Games)
Truth be told, I don't really play RTS games, but I have played one game I've seen classified as one (or at least as something with a lot of overlap), and that is Pikmin 2 for the Nintendo GameCube. The systems of Pikmin 2 center around the eponymous Pikmin, small plant-like aliens of whom the protagonists, Olimar and Louie, can command up to 100 at once in real time as they explore the planet they find themselves on. These critters are the primary objects the player interacts with in the game, and nearly all other objects are defined by the ways in which they and Pikmin interact with each other. Among these objects are... Enemies , who can both harm and be harmed by Pikmin, and who, when slain, turn into... Pikmin food , which includes dead enemies and colored pellets found growing from certain treasures. Pikmin can carry Pikmin food back to the "Onions" at the player's home base and converted into more Pikmin. More on this in a bit. Unique Tre...